Digital citizen

Come up with a solution in the form of a digital city identity for providing digital services and citizen participation for the city of Prešov.

  • Prize money for the winner: 3000 €
  • 4th - 5th September, 2024
  • PKO Čierny orol, Prešov

Aftermovie

Initial situation

Since 2022, the city of Prešov has been preparing to restart citizen participation in the decision-making processes of local government, including the implementation of a participatory budget and a comprehensive restart of communication between residents, visitors, business partners, service providers in the city, and the City Hall, municipal companies, and organizations. The local government is seeking ways to build a closer relationship with its residents, create an atmosphere of trust, strengthen solidarity, and ultimately increase public interest in city affairs.

Currently, Prešov does not have a comprehensive digital platform that integrates the city’s digital services and transforms available data into relevant information, effectively communicating it to clients – the residents – based on their individual needs.

Aim of the hackathon

The creation of an integrated platform for providing digital services and citizen participation for the city of Prešov in the form of a digital city identity serving not only as an integrating carrier for the expanding e-government services of the city but also as a catalyst for new smart solutions and a driver for increasing the participation of residents and other stakeholders in the city’s decision-making processes.

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Challenge of the hackathon

Design a digital solution for the creation of an integrated platform for the provision of digital services and participation of the citizens of the city of Prešov in the form of a digital identity.

Expected solution

The city of Prešov expects that the winning proposals will present a model of an integrated service platform for residents in the form of an application and/or web interface, including a suggestion for the interconnection of dataset modules using a unique resident identifier. Such a solution will enable quick and easy use of existing digital services and encourage constructive mutual communication among residents, as well as the generation of new ideas beneficial to the city.

Expected features:

  • Targeted and personalized information for residents about city events
  • Easy and simple provision of feedback from residents
  • A unique resident identifier that will be an accepted standard for future digital solutions
  • Consideration of GDPR requirements
  • A system for collecting and evaluating surveys
  • The ability to manage access to city sports facilities and cultural events with discounts and benefit functions
  • A system for voting and evaluation for the participatory budget and other opportunities for resident participation in local government management
  • Notifications regarding potential safety risks

Winners

First place
Team Noove

They designed an app aptly named “Digital Prešov,” which allows citizens to easily report city issues and submit proposals. It uses gamification to increase engagement and artificial intelligence to quickly process submissions. At the same time, it streamlines communication between citizens and authorities and supports participatory planning.

“I’m glad we took the advice and listened to the mentors’ guidance. What we initially came to them with was more or less entirely dismissed,”
Matúš Koleják smiled and added, “We originally came with an app for everything, but based on recommendations, we pursued a more focused solution that truly made sense. During the pitch contest, we presented the app with a clear concept using storytelling.”

Second place
Team Lwíčkovci

The Lwíčkovci team relied on direct feedback from the residents of Prešov and once again impressed the expert jury. During the hackathon, they went out into the streets, stopped passersby, and asked for their opinions.

The result was a proposal for an app called “For Prešov,” which offers easy access to city services, identity verification, office appointment reservations, and personalized information. It helps citizens communicate efficiently with the city and provides incentives in the form of discounts and benefits.

Third place
Team Argon

During the hackathon, they proposed an app called “My Prešov,” designed to improve communication between the city of Prešov and its citizens. It uses banking ID technologies for identity verification, allows citizens to vote on city updates, participate in important decisions, store essential documents, and keep track of fees and taxes. The app also supports the driving force of the economy—small and medium-sized businesses.

“Our team has excellent networking, and we’re what you’d call a ‘people-oriented team.’ Our motto is: we are a team, we are family, and we are a gang. We are thrilled to have impressed the jury once again and are highly motivated to continue participating in Hacknime.to events, as they are a great opportunity to meet new people. In fact, our current team was formed at a hackathon through a connection between Argon from western and eastern Slovakia,” shared Vladyslav Panik from the Argon team, reflecting on his feelings and experiences at the event.

List of Mentors and Experts

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Lukáš Jankovič

Data analyst

As data analyst, Lukáš deals with open data in OZ Alvaria, within MIRRI and in regional administration. He participated in the project Open data in multiple regions of Slovakia, Open Data Lab (VŠ) and Spoznaj open data (SŠ), creation of e-learning for municipalities and secondary schools. He also deals with visualization, impact and examples of the use of open data.

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Tomáš Ludwig

UX Expert, jabono s.r.o. | MIRRI SR

Tomáš is dedicated to business process analysis, UX design, and software, web, and mobile application prototyping in the UX company jabono. Additionally, he works as a consultant for the mass deployment of Apple technologies in schools and businesses. Currently, he is working at MIRRI on prototyping designs for selected citizen life situations and expanding the ID-SK …

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Peter Hanečák

Programmer and consultant for IT and Open Data

Peter is actively interested in many "open" topics, especially Open Source (open software) and Open Data. He currently works as a programmer and consultant for IT and Open Data. Peter is a member of the OpenData.sk initiative, the non-profit organization SOIT.sk and the Fedora Linux community.

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Mariana Hurná

Informatician, administrator of the information system of the city of Prešov

Mariana Hurná has been building and expanding the Integrated Information System of the Prešov City Administration since 2000. This system currently includes 80 modules across documentation, administrative, registration, economic, geographic, and e-Government subsystems, serving over 520 users. Recognizing the processes within the office, where a large amount of …

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Oliver Siksa

GIS analyst

Oliver is a graduate of Pavol Jozef Šafárik University in Košice, where he studied geography and geoinformatics. During his studies, he focused on the field of geoinformatics, particularly on the use of GIS in local governments, WebGIS, and specifically participatory WebGIS solutions. While studying, he worked at a surveying firm, where he was involved in updating ZBGIS …

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Tibor Radačovský

Software Development Expert

Tibor is an expert in artificial intelligence with a deep understanding of both software development and testing. He has been working in the project business for 18 years, helping customers find ways to expand the functionality of their own products. He actively collaborates with universities, bridging the gap between the commercial and non-commercial sectors, …

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Tomáš Lörinc

Senior Internet of Things Engineer and Solution Architect, FTP Slovakia s.r.o.

Tomáš studied theoretical and industrial electrical engineering combined with artificial intelligence. He currently works as a solution architect for IoT systems in a multinational IT company. In addition to projects focused on industrial innovation, he is actively involved in research on intelligent building management. He also worked as a lecturer at the Košice Academy …

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Denis Sedlák

Manager for Local Ecosystem Development, SARIO

Denis works as a Partnership Development Manager and Idea Lab Program Lead at DASATO, an NGO dedicated to enhancing education and personal growth by offering specialized programs, training, and resources in areas like digital skills, entrepreneurship, and professional development, empowering individuals to achieve their full potential. Previously, he was a Manager for …

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Andrej Majer

Tech Lead tímu Portál Pražana, Operátor ICT

Andrej je skúsený programátor so 14-ročnou praxou v oblasti backendu a frontendu. Počas štyroch rokov strávených vo Švédsku spoznal, akým spôsobom tam funguje digitálny úrad, kde sa všetky záležitosti dali vybaviť prostredníctvom elektronickej identity. Vďaka tejto inšpirácii sa zapojil do digitalizácie v Českej republike. V súčasnosti pracuje na Portále Pražana, …

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Frequently Asked Questions

Who is behind the Hackathon?

The owner of the topics of the Hackathon is the City of Prešov.

How is the "team" defined?

The minimum of 2 people including a speaker e.g. a person that will present the idea, and understands the business and the challenge; and a tech expert who is able to create a prototype or a clickable version of the application / web / product.

What are the ideal roles for our hackathons?

The goal of our hackathons isn’t to program an entire solution but to develop a comprehensive concept. It’s crucial to focus on the feasibility of the solution during its creation and presentation, as this heavily influences the jury’s decision on the winning project. Before arriving at the hackathon, define the roles within your team. Leverage each member’s strengths to save time and avoid conflicts. One person can take on multiple roles, but having clarity helps. 

  • Analyst
    Thinks analytically and can quickly understand and map out processes or data structures. Often, technical problems stem from flawed processes, so it’s beneficial to outline, comprehend, and propose adjustments to these processes before suggesting a technical solution.

  • Designer
    Understands the design process and knows that a picture is worth a thousand words. By creating sketches or wireframes, the designer quickly brings the proposed product to life. This makes it easier to iterate on ideas and test solutions with users. Whether you stick to sketches or refine the design, it’s an excellent way to present your product.

  • IT specialist
    Has a strong grasp of technical matters. If you’re designing a software product, this could be a software architect or developer who outlines the technical architecture of the solution. While coding is a plus, it’s not the primary goal. If you decide to code, focus on components that can be completed within the timeframe and set you apart from the competition.

  • Product manager
    Rozumie biznis potrebám a problémom zákazníka. Spoluprácou a spájaním informácií od ostatných členov tímu potom smeruje výsledný produkt tak, aby riešil problémy ako zákazníka, tak aj koncového používateľa a bol realizovateľný v stanovenom čase a rozpočte.

  • Salesperson
    Actively communicates and represents your team during the hackathon, especially when presenting your product to the jury. They believe in the product, can highlight its strengths, address customer business problems, and emphasize the benefits for end users.

Can I change the team composition during the hackathon?

The team composition can be changed before the hackathon. However, it remains fixed during the hackathon, meaning that no new team members whose names or email addresses were not provided during registration or check-in on the event’s opening day can be added after the official registration and check-in.

What will happen after filling out the application?

As soon as you submit your application, a member of the hacknime.to team will contact you within 24 hours (either by email or by phone) with further information and the procedure.

Can I be not selected for the hackathon?

If you register after the capacity is full or you will not match the criteria for the participating teams, you will not be chosen as the participant.

What are the selection criteria for contestants? What do I have to fulfill?

The basic scoring scale includes:

  • Experience in the IT and TECH industry or

  • Experience in design thinking procedures or

  • Experience in the so-called sprint procedures, SCRUM master certificate or

  • Experience in drawing up business plans, new businesses, creating prototypes or MVP or

  • You are a high school student focused on computer technologies, economics, business or design (both product and digital) or

  • You are a student of a university focused on computer technologies, economics, business or design (both product and digital)

  • If you do not meet any of the above criteria, you can still prove that you have personally participated in at least two hackathons in the past (it is necessary to prove the output of these events)

If as an adept (or combined your team) meets at least two requirements from the above criteria, you have the right to participate in the hackathon. The more requirements you fulfill, you move up in the ranking.

What is a conflict of interest?

A conflict of interest represents a situation where a personal interest motivates or could motivate a judge/mentor/organizer employee/topic owner/competitor to act against the best interests of the hackathon. Involvement of these individuals in activities where a conflict of interest occurs or may occur is not allowed. Such activities include:

  • Influencing mentors and judges to gain an advantage for themselves or a close person, financially or otherwise,

  • Influencing individuals working for the organizer, the ministry, or a company with a supplier or partner relationship with the organizer,

  • Intentional modification of solutions by mentors or possible one-sided mentoring in favor of some participants,

  • Formation of a competition team by a mentor, judge, or person working for the organizer, topic owner, or the ministry,

  • and others.

If a participant identifies a conflict of interest, they are required to immediately and verifiably inform about the conflict of interest. If a participant fails to report circumstances that could lead to a conflict of interest, this fact will itself constitute a violation of these principles and may result in the disqualification of the competition team at the hackathon. The decision on disqualification is made by the organizer.

Can I participate in the event if I am under 18 years old?

A person under 18 years of age may participate in the event only after completing and submitting a parental/legal guardian consent form to the organizer or when accompanied by a parent/legal guardian throughout the entire duration of the event.

When is the deadline for registration?

Teams or individuals will be able to register until September 2nd, 2024, or until the maximum capacity is reached.

Is there capacity for the attendees?

The attendee capacity is up to 60 people.

How will the best solution be evaluated at the hackathon?

Task Fulfillment / Relevance / Functionality:

  • Score by the jury: 1 to 35

  • The solution / POC / MVP / Software relates to the theme of the hackathon and the defined challenges.

  • The solution / POC / MVP / Software works and meets at least the basic user functions.

Idea / Originality, Uniqueness, Creativity

  • Score by the jury: 1 to 10

  • How creative is the idea behind the solution / POC / MVP / Software?

  • How original is the solution / POC / MVP / Software?

  • Is it something that hasn’t been done before, and unique compared to competitors?

User Experience / Added Value (or technical design for solutions without a frontend)

  • Score by the jury: 1 to 15

  • Is the overall user experience intuitive?

  • Does the solution / POC / MVP / Software make sense from a UX perspective?

  • What will be the impact (in terms of scope) and added value of the solution / POC / MVP / Software for the target audience?

Feasibility / Implementability / Viability

  • Score by the jury: 1 to 35

  • Does the solution / POC / MVP / Software actually work? Is the solution / POC / MVP / Software easy to scale?

  • Is there potential for the solution to be realized with the resources that are realistically available?

  • How relevant and applicable is the use of the solution / POC / MVP / Software for solving the given challenge?

Presentation to the Jury

  • Score by the jury: 1 to 5

  • Quality of the presentation, visual aspects, content, and delivery in an engaging manner.

The maximum number of points a team can earn is 100.

What happens if the participating team comes to the hackathon with a pre-prepared solution?

The organizer and owner of the hackathon theme has the motivation to bring, based on the innovative hackathon event, new solutions for our company, improvement of existing available solutions or otherwise innovate the current state. The competition team can come to the hackathon with a ready-made solution, but it must be visibly demonstrated that, thanks to the hackathon, consultations with mentors and experts, the transformation of its ready-made solution into the final form for the requirements of the Topic Owner took place.

Can I be disqualified?

A team may be disqualified by the organizer if caught cheating, copying solutions from other teams, making audio or video recordings, plagiarism, or any other form of copying from other teams, misusing information from other teams, illegally obtaining data from other teams, creating content with the intention of harming other participants, or otherwise violating the ethics of the competition. Anyone who witnesses unfair behavior must inform the organizer.

Suspicion of disqualification can be reported by members of the competition teams, mentors, or the theme owner’s team or the Organizer. Suspicion of unfair behavior must be reported personally to the Organizer. The team or team member who has violated the rules will be asked to leave the hacking area. To ensure the smooth progress and continuation of the hackathon, the disqualification of a team will be announced to other participants during the next break.

Can I withdraw my team during the hackathon?

Teams can withdraw at any time during the hackathon. Merging of teams is not allowed after the initial check-in of the teams. A team that wishes to withdraw must notify the organizer in person.

Is it possible to hack both physically and online during the event?

For the physical hackathon, in-person attendance of the team is required. However, in case of need or personal circumstances, it is possible for a team member to participate and hack online.

Is there a fee for attending the hackathon?

Participation is free of charge. All costs are covered by the organizer.

Can the hacking continue during the night?

Yes, participants will be allowed to continue hacking during the night.

The organizer does not provide sleeping bags, mattresses, beds, or other accommodation directly at the hackathon venue. Drinking water and showers are available throughout the entire hackathon. Each competing team is assigned one access card, allowing them to enter and exit the designated hacking area at any time during the event.

What is required from the attendee and what will be available in the premises?

Each participant needs to bring his / her own laptop or any other hardware that he / she needs to work on challenges. Other things will be provided by the organizer such as WiFi, food for the whole day (buffets, breakfast, lunch, dinner, snacks and drinks).

What is the official language of the hackathon?

The official language is Slovak. However, some keynote lectures and workshops may also be held in English.

Is there any catering during the event?

The hackathon organizer guarantees full meals and snacks throughout the entire event in the form of buffets. Drinks are provided as well.

Prize money pre víťazné tímy

Prvé tri miesta, ktoré porota vyhodnotí ako najlepšie budú ocenené prize money nasledovne:

  1. Prvé miesto : 3000 Eur

  2. Druhé miesto: 2000 Eur

  3. Tretie miesto: 1000 Eur

What will happen after the hackathon in case I win?

Winning teams will have a chance to participate in the development and implementation of the solution in cooperation with the topic owner.

What does it mean to win a hackathon and what are my requirements afterward?

The winning teams enter into a licensing agreement for their solutions developed during the hackathon (the license applies only to what was created during the hackathon). This is a non-exclusive license that is limited to the territory of the Slovak Republic and is unlimited in time. This means, it does not limit the author at all in the dissemination of his work as part of his commercial activities. On the contrary, the owner of the topic (always a public administration institution) is authorized to distribute the license in the interest of the economy within public institutions. The author remains the owner of the work, the owner of the topic has only such a non-exclusive license. In addition, if the winning teams do not agree on the implementation of the winning solution with the Theme Owner, the winning prize money may not be returned to the Organizer.

Do you want to be part of the next step towards Slovakia’s digitalization?

Prize money

  1. First place 3 000 €
  2. Second place 2 000 €
  3. Third place 1 000 €

Simply fill out the registration form, and we will contact you in due time with all the details. You will receive information about the competition, updates, and specifics of the challenge.

Tomáš Ludwig

UX Expert, jabono s.r.o. | MIRRI SR

Tomáš is dedicated to business process analysis, UX design, and software, web, and mobile application prototyping in the UX company jabono. Additionally, he works as a consultant for the mass deployment of Apple technologies in schools and businesses. Currently, he is working at MIRRI on prototyping designs for selected citizen life situations and expanding the ID-SK design system.

Mariana Hurná

Informatician, administrator of the information system of the city of Prešov

Mariana Hurná has been building and expanding the Integrated Information System of the Prešov City Administration since 2000. This system currently includes 80 modules across documentation, administrative, registration, economic, geographic, and e-Government subsystems, serving over 520 users. Recognizing the processes within the office, where a large amount of information is collected and processed daily—information that could be of great interest to the public—she initiated the introduction of an automated method for publishing live datasets, overviews, and map visualizations in a reasonable, structured format with an open license for use in 2012. This initiative positioned the city of Prešov as a leader in the field of OPEN DATA among local governments.

Oliver Siksa

GIS analyst

Oliver is a graduate of Pavol Jozef Šafárik University in Košice, where he studied geography and geoinformatics. During his studies, he focused on the field of geoinformatics, particularly on the use of GIS in local governments, WebGIS, and specifically participatory WebGIS solutions. While studying, he worked at a surveying firm, where he was involved in updating ZBGIS data. He then worked at an energy company, where he used GIS for updating network data of the electric grid in Eastern Slovakia. He began actively applying GIS in local governments at the Košice self-governing region's office, where he was involved in the creation of the region's geoportal and later, as part of a team with World Bank consultants, helped develop it within the Catching-Up Regions initiative. He is currently working as a GIS analyst at the City Hall in Prešov, where he is beginning to build modern GIS solutions to streamline the processes of the city.

Tibor Radačovský

Software Development Expert

Tibor is an expert in artificial intelligence with a deep understanding of both software development and testing. He has been working in the project business for 18 years, helping customers find ways to expand the functionality of their own products. He actively collaborates with universities, bridging the gap between the commercial and non-commercial sectors, contributing to innovation and knowledge sharing. A strong advocate of agile methods, he helps teams grow and mentors them on their path to success.

Tomáš Lörinc

Senior Internet of Things Engineer and Solution Architect, FTP Slovakia s.r.o.

Tomáš studied theoretical and industrial electrical engineering combined with artificial intelligence. He currently works as a solution architect for IoT systems in a multinational IT company. In addition to projects focused on industrial innovation, he is actively involved in research on intelligent building management. He also worked as a lecturer at the Košice Academy of Software Development for several years and regularly contributes to various projects as a mentor, consultant, or judge.

Denis Sedlák

Manager for Local Ecosystem Development, SARIO

Denis works as a Partnership Development Manager and Idea Lab Program Lead at DASATO, an NGO dedicated to enhancing education and personal growth by offering specialized programs, training, and resources in areas like digital skills, entrepreneurship, and professional development, empowering individuals to achieve their full potential. Previously, he was a Manager for Local Ecosystem Development in the industrial department of the Slovak Space Office (SARIO). Denis completed his studies at HEIP Paris and MGIMO Moscow, focusing on international relations. With a background in venture capital, he also co-founded the kids' bike-as-a-service startup BikeUP.

Andrej Majer

Tech Lead tímu Portál Pražana, Operátor ICT

Andrej je skúsený programátor so 14-ročnou praxou v oblasti backendu a frontendu. Počas štyroch rokov strávených vo Švédsku spoznal, akým spôsobom tam funguje digitálny úrad, kde sa všetky záležitosti dali vybaviť prostredníctvom elektronickej identity. Vďaka tejto inšpirácii sa zapojil do digitalizácie v Českej republike. V súčasnosti pracuje na Portále Pražana, digitálnom úrade, ktorý umožňuje občanom Prahy riešiť záležitosti online bez nutnosti osobnej návštevy úradu a dáva úradníkom možnosť efektívne digitalizovať ich agendu, čím zjednodušuje a zrýchľuje administratívne procesy. Má rád prácu na projektoch, ktoré majú skutočný dopad na občanov a prispievajú k zlepšeniu ich každodenného života. Pomoc pri zjednodušovaní a zefektívňovaní administratívnych procesov prostredníctvom digitalizácie Andreja napĺňa a motivuje.